These goods would be generally more expensive (maybe 150% to 200% of the normal price) than at other locations, but you'd. tehmuck • 2 yr. Forgot what it’s called or even who made it, but there is a mod that will change the rnd number for a turret factory. Only the high rarity turrets can't be built. 0 so that could be why youre having issues. I want to use these smaller ships as permanently docked defence platforms. USAGE: - load the mod (duh) - find a turret factory. This means that you'll probably want to find a turret factory as close to the centre of the galaxy as you can get, but you still need to check. In essence this allows you to make the Ancient turrets from the DLC duplicatable or usable in fighters for a (rather severe) resource cost based on the purchase price of the gun. Allows you to decrypt ancient turrets into regular duplicatable turrets. 0 so that could be why youre having issues. This mod will currently result in overpowered weapon factories. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Default blueprints for a turret also change. you can craft turrets with independent targeting straight from factory by maxing out independent targeting. 0 A resource for modders that provides useful functions to make mod development easier. Energy Inverters may be found here: Energy Inverter Factory; Trading Post; and. I was on like 100 sectors around the ring to find a trader or factory that sell rockets for the turret factory rocketlaunchers. 1, mod is client-side. Cool. Allow all Turret Factories to craft any blueprint or transform a turret into a blueprint, whatever their tech level. 352 Titan: 62. would it be possible to allow turret factories to charge double or triple the material costs? if not that could it be implemented for the credit cost it's self being double or triple? I unders. Tesla turrets are reduced in damage at Tech 37. You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. Turret Factory: Added a button to "reroll" turret seed . If you do a search in a turret factory and add a search filter. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. Brewery. You have 5 slots. The actual pew-pew component of the turret remains unchanged. I'm doing that and it's not working. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. I've seen a few references to them (turret factories), and possibly a screenshot, but I can't for the life of me find out whether they're currently construct-able, and if so, how to do so. Don't make research a blanket item "engine research". Subscribe to downloadTurret Factory Improved. It does not mean it will roll a good weapon. Turret material, at least for weapons, just determines. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 4s. 000 for One Electomagnetic Charge. A legendary turret gives you 35 points to distribute, and it's 5 less points for each decreasing level of rarity. Can't seem to build exotic turrets post update to 2. 2. In Work Credits: 664. . this is a really quick, up to date guide on how turret factories work and how to build y. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. (I should also mention that what ever turret you put in, is what turret will be made to go with the fighter. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. e. I noticed the seed didn't change, and I wondered why that was. Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. For the best weapons "build/rebuild" a station from 3:3. Then adds searching and filtering for those seeds to help you find the best turret you can make out of them. 0 unless otherwise noted. Turret energy consumption. the Avorion developers ( u/koonschi and team) have implemented a system in Avorion called the passive cycle. 0. . I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. As trading and stations have changed since the last time I made this list, I'm updating the information to include a little more info. 75 Servos" bug in the vanilla game and added functionality that causes the turret factory to retain its vanilla behavior when a client without the mod connects to a server with it, so I thought I'd post it. Avorion - Red, (Can only be found in the core) An iron asteroid. But even then, I don't know how many hundred seeds I went through but there were only 3 standout blueprints, and this launcher is one of them. It will increase the tech level to the stations tech level location. fractalgem Feb 20, 2017 @ 2:29pm. x’s “All Turrets Independent”, this mod makes it so all of the base game's system upgrade modules and captains that give turret slots also give an equal number of auto-turret slots. I found it easier to farm turrets and sell them. IIRC certain weapons can't drop under a certain level. Blueprint tech level problems. So, XXL stations can produce something like 4-5 products at the same time. But it would be very nice if someone created such a flowchart of goods and resources to give players an idea of how the economy is supposed to work. AVorionのスクリーンショットとフリーソフトのペイントツールで出来ます。. They can be purchased at Equipment Docks and Fighter Factories, or manufactured by the player. Posted April 10, 2018. Furthermore it is shown the value of the goods in credits, their volume per unit and a reference value credits per 1 volume. It is selling goods needed for the assembly of. Discord. For example have one specialised in railguns, soi it cna make both the coaxial version and normal version of it. I am still testing things with the stations in-game and will update this even more as it progresses. But it is safe to install it on server-side. The resource type of the turret depends on the position in the galaxy. I thought that was a pretty neat idea, so upon. It's attributes are balanced as if it was just a high-slot-count turret while completely ignoring the fact that lack of tracking really is a really serious penalty -- your ship does in some ways have to be designed around it, and it's so. Posted on August 11, 2022. Most of the time i'll see any Tech level factory with a turret with MAYBE 5k dps for a laser turret, with an energy consumption of like 450k per sec, with an. This is a good carrot for Avorion, and if the argument against it is "challenge" go talk to anyone who has played for over 500. I like the idea, it means you have an. 1 r11626 Can't adjust amount of components in turret factory. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Default blueprints for a turret also change depending on your sector. Currently turret factories require goods to make specific turrets. building a simple ore mine isn’t gonna make money that fast. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Differences between these two can easily justify the price tag. You either dodge torpedoes with mobility or you shoot them down with PDCs. Description. So I guess the game has a calculation Bug in a few Turret. . It closes after about 20 minutes . " Well this is a problem---that factory has zero controls about whether or not you can sell. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. This is somewhat misleading. Yes. Go to a sector that doesn't like you and has a turret factory. x after the. Gakm4 Nov 23, 2020 @ 3:00am. No, not really. Go to avorion r/avorion •. Shasvre. make a blueprint of a turret you have, so you can create more of it. 2. Easy Turret Factory Blueprints. Anyone else still experiencing this? Showing 1 - 1 of 1. In all the hours I've played I have seen maybe 3 dropped turrets total, out of hundreds of thousands, that were barely equal to anything I was able to craft at a turret factory. loading up more turrets + processing blocks + +turret upgrades vs tons of hangar space + transporter upgrade + pilots + fighters. If it breaks i cant fix it. Just plop down a Turret factory next to that nice big pile of wreckage and get to work bring us all the components and we'll pump these puppies out for you like crazy! Oh thanks helpful popup I didn't think of that. Some quests, and using the turret factory require you to carry items, but you can always bolt a temporary cargo hold "backpack" onto the outside of your ship for that. 17. Avorion – Turret Crafting Guide and Tips. Subscribe to downloadTurret Factory Tweak: Add Exotic & Legendary Blueprints. The reason is that Lightning and Plasma (if they are of different types) will overcome any type of shield resistance that can make ships completely immune (on Insane at least) to certain damage types. Every Turret produced at a turret factory also has different traits. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). #2. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. Easier Turret Factory. r/avorion. Last I knew, those could not be researched and only came as random drops from enemies, frequently bosses. All is going well except the AI keeps buying the stuff I transfer to my turret factory's holds, and unlike other factories, there's no menu to turn off trading. Their tech level doesn't mean anything other than as a barrier to the TL of the turret you want to use to make a fighter. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. Once you get to a fighter factory you can pair that fighter skin with a turret to create an actual fighter. Ability for the game to play to people's preferences would increase playability and decrease turret frustration too. This station's profitability is an average of 3,215 credits per cycle. At the beginning of each cycle, inputs, if there are any for the production being run, are consumed. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. , double, triple, quad), D is the damage, and R is the fire rate, the DPS should be: Nb*D*R = 3*2640. 5. 7] Turret Factory - "You need more Steel" - Have enough. I also build a research station next to it so I could get a couple more tech level 52 turrets. Is it possible to get level 51 or 52 factories. With this tool, players can create and customize their own turrets to use in battles! Download Mod. Mar 27, 2020 @ 9:19am Nope no Scrapyard in the. And yes, I WILL add mining lasers. If you do this - check out different factories shop around as they all have different stats. . I moved that second turret factory to 1:1, and it rolled a completely new set of bonuses. Turret Factory Fix v0. After getting sick of that, I ended up finding another turret factory that offers a big damage boost for rocket turrets and I made a bunch with seeker missiles. Docking a turret factory and take it to a different sector would reset all turret blueprints, so there's no need to build multiple turret factory for high dps turrets. Once you have a good turret instead of equipping it you should look into mass producing it at a turret factory where you can convert it into a blueprint. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. Building stations is nothing more than a huge money sink in the game. You get the max dps, range and firerate if you just max out all components (with exceptions where less is better). Pirates come in, get shot by my patrols and i get. Usage. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. Changes the turret factory allowing you to buy more "seeds" which can be used to make different turrets of the same type in the same factory. Avoid security forces until a trade ship comes to. Tesla turrets are reduced in damage at Tech 37. ago. I thought i heard that if you build a turret factory at 0,0 you could make trch 52 turrets. Both Avorion. In addition to the methods listed here, a random. I'm currently playing in a world that I had to check about 10 different factions to be able to locate a factory for them. Building a turret station. ago. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. Proud Cipher Aug 15, 2022 @ 6:59am. A turret factory supply chain setup like this greatly increases your potential power, as you can now produce ample turrets for multiple ships of a high quality without having to manually gather and. " Well this is a problem---that factory has zero controls about whether or. Usage. Posted August 26, 2020. after around 26 min the Fighter is build Situation one I Start a mining order, Fighter Start and disappear Situation two I put t. Game version: Beta 0. Yes. hansjsand • 1 yr. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. Pirates come in, get shot by my patrols and i get. if i found one of those cannons. This will yield very good turrets. It's too bad the devs would rather balance the endgame for broken turret factory ♥♥♥♥♥♥♥♥ than just remove the true problem, turret. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. New update/DLC has a button to reroll the turret factory seed. Before the Economy update went live, I could set up all the settings for a turret in a turret factory, and press the build turret button, creating duplicates as long. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. Build in an empty sector so the tradingships don't get stuck. Of course!Turret Factory and Supplier TradeGoods Crash The generated factories and suppliers are initially normal. Go to avorion r/avorion •. If I remember correctly, yes it will change but so will the items you can build in it. . I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. Right now each turret factory has their own plan of each turret. g. You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. It is based on the distance the factory is to the core, and cannot be upgraded. I noticed the seed didn't change, and I wondered why that was. Posted July 1, 2017. When you need 175m per turret on a 40 turret end game ship, this means destroying 9 high end goods producing stations per turret. The story will feature several boss fights (with epic loot!) and puzzles which you’ll have to solve. Turret material, at least for weapons, just determines. Sure, you CAN make 10 000 factory founding ships and stick one in each avorion zone (assuming that's a 100x100 square, it may not be, I don't know) to find make the best possible. COMPATIBLE WITH: - vanilla turret factory blueprinting. 6. Not sure if they exist in normal. lua" ive narrowed it down to only unarmed turrets, and that the. I recently built a Computer Parts Factory, which is basically a superset of the Processor factory, since it makes those, displays, and targeting cards. I'm not finding much though. Desc: This first dabbling in Avorion modding. I play only at "Insane" difficulty, and the game is so easy it's a joke! As many. . Description. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Higher tech level = more crew = bigger size of the turret. 3 Destruction 16. The production process consists of repeating cycles. 15. 5s Cooling Time 5. Otherwise i just sector hop to places with Turret Factories and Trading Posts, becasuse they have a chance to have the item in stock. Only fire rate for cooldown weapons can be usefull to change. -All Turret Factories to craft any blueprint, whatever their tech level. DivineEvil. Created a Fighter from that Turret 3. When you "rebuild" the same station in a former sektor, it will get the same turrets. All i had to do to get it working was move the mod folder out of the Data folder and into the Avorion folder like you said. Greets, while playing i encountered the following: I manufactured some Turret Factory Stations (12) and deployed them in the system. Avorion > General Discussions > Topic Details. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). Apr 10, 2020 @ 6:31am. This station refines oil into fuel, which can be used for drones or rockets. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Last edited by FuryoftheStars; Mar 27, 2020 @ 8:44am #5. A Screenshot of Avorion. This mod allows you to modify the seed of turret factories. 000 for the turret itself fits very well in my Opinion. Avorion. Today I was playing around with a turret factory. Note I re-rolled my tech 37 turret factory over 40 times. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Posted on August 11, 2022. Well, it's drawn from the station ID and your coordinates. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. Docking Ships together. 3. 2. #2. So if you get a turret thats synced, and has x2 projectiles and 2 barrels. You can also just travel around and buy up the. Open the saved turret plans/designs menu (and leave it open) Press Shift-T again to exit turret design mode (save menu is still open) Select turret base (s) Apply saved design of choice. functions completely overwritten:Turret Factory Repair Dock Shipyard Casino Habitat Biotope Resource Module (Resource Depot). That means each time you attack it fires a volly of 4 bullets. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. 17. 5) Created by Mighty Brankor. Otherwise, it's better to get more mines, factories, and consumers. Avorion is basically a space ARPG where it's all about the random loot drops. Avorion > General Discussions > Topic Details. Today I was playing around with a turret factory. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. for a turret factory, then the vanilla ways of "warehousing" are frustratingly limited in slots (or at. Go to equipment dock to compare cost of parts and turret cost to sell price. It is based on the distance the factory is to the core, and cannot be upgraded. It looks like a little turret with a wrench on top of it. Edit: Added 2 last points. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. Mightyrick1. 2. Total value $246k, 29% of the market value of the turret. Yup, exactly. The official script types of stations at the time of writing are: Biotope. Ok, I now understand that the 0 selling and buying is normal, but both trading posts (and turret factory) have 0 stock of everything since I first built them, I've never seen a trader going their way either. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. Welcome to the Official Avorion Wiki! Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome. With this turret ttk of same target will be 100 + 33 = 133 seconds. The only factor I know of, is the slider for the price. Sometimes, a factory will give you a turret but it has a lot of slots or other features. It makes 1c per sale. Turret factories also can craft by their own blueprints, and they come in all types accessible in the region a Turret Factory is located in. Ok, I now understand that the 0 selling and buying is. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They divide into two categories: armed turrets and unarmed turrets. Last edited by LupisVolk ; Feb 9, 2017 @ 7:36pm. I pick a friendly system with a shipyard and an equipment factory. The fact that I had some experience with making the turret factory and the blueprints being the same, I thought I might have been able to recreate it,. . Mines are not listed but I think they should be a type on the chart. Close the window. Go to avorion r/avorion •. it’s progressively more earnings for each tier of factory that is owned. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Rocket There are no factories that use rockets as an ingredient. 2 - update to Avorion 2. Get a trading station, its going to cover the costs for the system. Only the damage variable seemed affected. One laser would have more then 100k (yes, more then 0. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The manufacturing cost of the turret that fighter is based on is 3. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. Factories closer to the center of the galaxy will give you better turrets, but usually also larger turrets. This thread specifically refers to goods like rockets, warheads and other such means used to create turrets in a turret factory, and will also lose you a ton of relations when a NPC military ship comes too close. hansjsand • 1 yr. I also found a Solar-Cell factory in a nearby System and sold the first load of. You can easily blow through 20++ factories to get a good turret roll. DivineEvil suggested something way better down there!)[/glow], but with this poll,. c) Build the turret factory + *ALL* the Chain because they (nor the player one, nor the NPC) restock at all so once you buy, you can't buy again materials from that factory. Or use View menu to show only turret blocks, Ctrl-A to select all, apply turret design. Tried building lower rarity turrets and that seems to work. The types of stations can be determined by the scripts that the stations use for their routines. Feb 22, 2019. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. I like the idea, it means you have an incentive to explore to find more factories, and remember where the good ones are!. Here are my thoughts and observations on Avorion 2. you can 1. The Extended Turret Factory is a mod that allows you to build turrets that are much longer than the standard turrets. . Me too, then I went to a turret factory and built two 4000 DPS tesla turrets, making the research lab pretty useless. I can't even select my mining or double chainguns. Unfortunately, yes. 18K Members. The biggest issue was getting all the components, but the scrapyard will allow me to get some from the turrets I hoard from scavenging, that's gonna make the turret factory even more viable. single slot, two slot, 1 gunner, 2 gunner, etc. 2. Buy around 20 slots worth. Tech level of the turret factory has big effect on the power of the turrets. The types of stations can be determined by the scripts that the stations use for their routines. In secure you can simply return a table of data, you wanna save. ExC3pTioN Nov 24, 2020 @ 2:01pm. listed below is a selection of turrets from 1 such iron zone turret factory. I'm 99% sure that all station types that you can encounter in game are buildable by the player. Compatible with vanilla and DLC turrets and fighters as of v2. 1 r11626 Can't adjust amount of components in turret factory. 1) Drag the turret you want to upgrade to the big box. What you’re able to unbranded and resell is usually around 15-20 mil. updated for 2. ago. You decide to build it. I came across a turret factory that, when adjusting the supplies for a custom turret, was decreasing the damage variable when increasing the number of relevant components, and vise versa. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. Its DPS/slot. There isn't but I just loaded up a saved game to check for you. These are the powerhouse of an effective alliance (or will be if high-volume pvp ever really gets off the ground). in-game I looked at the requirements for a Turret Factory and I found myself overwhelmed, no. Only the high rarity turrets can't be built. For instance, I have a railgun which says it has a range out to 6km, but doesn't hit until around 4. 1 Fire Rate 5. Dropped turrets aren't worthless, you're right. i mostly need goods to build my own turrets. I see the button but it's always greyed out for me. If you're using version 0. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. Steam Workshop: Avorion. Extended Turret Factory. Created by void catgirl rglx. By luu9, February 15, 2017 in Mods. 912 Nanoit: 22. There have been countless threads about this. where Nb is the number of barrels (i. Burnthalo. - select a target. How does the game seed the generated turrets and what chan. Furthermore, most subsystems cost significant amounts of Energy. steamsteamappscommonAvoriondatascriptslib It's recommended to backup original files before using this one. Turret level, along with rarity, determines the maximum values for the turret's statistics (range, damage, fire rate, etc). Too bad the turret costs $63m to manufacture. Turret Factory Improved ReUpload. Health, speed, damage if its a fighter fighter. Factory (674) Mine (463) Material. Any advice is appreciated. Once that happens, the high DPS bolters will finish them.